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https://dora.health.qld.gov.au/qldresearchjspui/handle/1/400Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Fawcett, Christine | en |
| dc.contributor.author | Burkett, Brendan | en |
| dc.contributor.author | Lowe, John | en |
| dc.contributor.author | Nicholson, Vaughan Patrick | en |
| dc.contributor.author | McKean, Mark | en |
| dc.date.accessioned | 2018-06-16T20:33:18Z | - |
| dc.date.available | 2018-06-16T20:33:18Z | - |
| dc.date.issued | 2015 | en |
| dc.identifier.citation | 23, (1), 2015, p. 153-158 | en |
| dc.identifier.other | RIS | en |
| dc.identifier.uri | http://dora.health.qld.gov.au/qldresearchjspui/handle/1/400 | - |
| dc.description.abstract | Objective: To determine the effectiveness of unsupervised Nintendo Wii Fit balance training in older adults. Methods: Forty-one older adults were recruited from local retirement villages and educational settings to participate in a six-week two-group repeated measures study. The Wii group (n = 19, 75 ± 6 years) undertook 30 min of unsupervised Wii balance gaming three times per week in their retirement village while the comparison group (n = 22, 74 ± 5 years) continued with their usual exercise program. Participants' balance abilities were assessed pre- and postintervention. Results: The Wii Fit group demonstrated significant improvements (P < .05) in timed up-and-go, left single-leg balance, lateral reach (left and right), and gait speed compared with the comparison group. Reported levels of enjoyment following game play increased during the study. Conclusion: Six weeks of unsupervised Wii balance training is an effective modality for improving balance in independent older adults.research. Journal Subset: Biomedical; Peer Reviewed; USA. Special Interest: Gerontologic Care; Informatics. Instrumentation: Timed "Up and Go" Test (TUG). NLM UID: 9415639. <br /> | en |
| dc.language | en | en |
| dc.relation.ispartof | Journal of Aging & Physical Activity | en |
| dc.title | Six Weeks of Unsupervised Nintendo Wii Fit Gaming is Effective at Improving Balance in Independent Older Adults | en |
| dc.type | Article | en |
| dc.identifier.doi | 10.1123/JAPA.2013-0148 | en |
| dc.subject.keywords | Balance, Postural -- Evaluation -- In Old AgeInternet -- Utilization -- In Old Age | en |
| dc.subject.keywords | Exercise -- Evaluation -- In Old Age | en |
| dc.subject.keywords | Human | en |
| dc.subject.keywords | Aged | en |
| dc.subject.keywords | Repeated Measures | en |
| dc.subject.keywords | Descriptive Statistics | en |
| dc.subject.keywords | P-Value | en |
| dc.subject.keywords | Clinical Assessment Tools | en |
| dc.relation.url | http://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,athens&db=ccm&AN=2012849066&site=ehost-live | en |
| dc.identifier.risid | 599 | en |
| dc.description.pages | 153-158 | en |
| item.grantfulltext | none | - |
| item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
| item.openairetype | Article | - |
| item.fulltext | No Fulltext | - |
| item.cerifentitytype | Publications | - |
| Appears in Sites: | Queensland Health Publications Sunshine Coast HHS Publications | |
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